﻿Node {
RsID 100
}
Node {
RsID 128
Strg "Zurücksetzen"
Strg "Skizze"
Strg "Alles Rendern"
Strg "Auto Update"
Strg "Render"
Strg "Render Modus"
Strg "Vorschau"
}
Node {
RsID 129
}
Node {
RsID 131
Strg "Bearbeiten"
}
Node {
RsID 140
Strg "CrossScreen"
Strg "Bearbeiten"
Strg "Glühen"
Strg "Bearbeiten"
Strg "Nebel"
Strg "Bearbeiten"
Strg "Pulsar"
Strg "Bearbeiten"
Strg "Sterne"
Strg "Bearbeiten"
Strg "VarioCross"
Strg "Bearbeiten"
}
Node {
RsID 141
Strg "Aktivieren"
Strg "Bearbeiten"
}
Node {
RsID 142
Strg "Aktivieren"
Strg "Bearbeiten"
}
Node {
RsID 143
Strg "Aktivieren"
Strg "Bearbeiten"
}
Node {
RsID 144
Strg "Aktivieren"
Strg "Bearbeiten"
}
Node {
RsID 145
Strg "Bearbeiten"
}
Node {
RsID 147
Strg "Bearbeiten"
Strg "Aktivieren"
}
Node {
RsID 200
Strg "Aktivieren CrossScreen"
Strg "Glüh grösse"
Strg "Stern grösse"
Strg "Winkel"
Strg "Zweige"
Strg "Intensität"
Strg "Parameter"
}
Node {
RsID 201
Strg "Aktivieren Glühen"
Strg "Glüh grösse"
Strg "Intensität"
Strg "Parameter"
}
Node {
RsID 202
Strg "Aktiviere Nebel"
Strg "Radius 1"
Strg "Radius 2"
Strg "Winkel"
Strg "Zweige"
Strg "Dick"
Strg "Intensität"
Strg "Parameter"
}
Node {
RsID 203
Strg "Aktiviere Pulsar"
Strg "Grösse"
Strg "Dicke"
Strg "Winkel"
Strg "Intensität"
Strg "Parameter"
}
Node {
RsID 204
Strg "Aktiviere Sterne"
Strg "Grösse"
Strg "Dicke"
Strg "Winkel"
Strg "Zweige"
Strg "Intensität"
Strg "Beugung"
Strg "Parameter"
}
Node {
RsID 205
Strg "Aktivieren"
Strg "Grösse"
Strg "Dicke"
Strg "Winkel 1"
Strg "Intensität"
Strg "Winkel 2"
Strg "Beugung"
Strg "Parameter"
}
Node {
RsID 210
Strg "Verwende Gel"
Strg "Gel Puffer grösse"
Strg "Nebel"
Strg "Aktivieren"
Strg "Animieren"
Strg "Turbulenz Skala"
Strg "Klumpigkeit"
Strg "Turbulenz"
Strg "Aktivieren"
Strg "Schatten Puffer grösse"
Strg "Licht durch Transparenz"
Strg "Umkehren"
Strg "3D Schatten"
Strg "Aktivieren Lichtkegel"
Strg "Intensität"
Strg "Fall Off"
Strg "Haupteinstellungen"
}
Node {
RsID 211
Strg "Aktivieren"
Strg "Animieren"
Strg "Turbulenz skalieren"
Strg "Körnigkeit"
Strg "Turbulenz"
Strg "Radius"
Strg "Realismus"
Strg "Qualität"
Strg "Aktivieren"
Strg "Intensität"
Strg "Haupteinstellung"
}
Node {
RsID 212
Strg "Voreinstellung"
Strg "Helligkeit"
Strg "Farbig"
Strg "Allgemein"
Strg "Farbe"
Strg "Glühen"
Strg "Innen"
Strg "Aussen"
Strg "Intensität"
Strg "Skala"
Strg "Licht Glühen"
Strg "Typ:"
Strg "Intensität"
Strg "Skala"
Strg "Rotation"
Strg "Farbe"
Strg "Streifen"
Strg "Typ:"
Strg "Intensität"
Strg "Skala"
Strg "Halo"
Strg "Typ:"
Strg "Intensität"
Strg "Skala"
Strg "Reflexionen"
}
Node {
RsID 213
Strg "Aktiviere Blur"
Strg "Radius"
Strg "^2"
Strg "Linear"
Strg "Gauss"
Strg "Keine"
Strg "Abnahmefunktion"
Strg "Qualität"
Strg "Hoch"
Strg "Mittel"
Strg "Niedrig"
Strg "Parameter"
}
Node {
RsID 220
Strg "Aktiviere Tiefenschärfe"
Strg "Raytraced Tiefenschärfe (langsam)"
Strg "Fokus:"
Strg "0.00"
Strg "Blur Intensität"
Strg "Schnell"
Strg "Gut"
Strg "Beste"
Strg "Qualität"
Strg "Parameter"
}
Node {
RsID 221
Strg "Radius"
Strg "Intensität"
Strg "Distanz Dämpfung"
Strg " ( viel langsamer )"
Strg "Aura"
Strg "Aktivieren"
Strg "Animieren"
Strg "Turbulenz Skala"
Strg "Klumpigkeit"
Strg "Turbulenz"
}
Node {
RsID 222
Strg "Aktivieren Aura"
}
Node {
RsID 1127
Strg "Toon Effekt"
Strg "Linien Effekt"
Strg "Übergehe Szenen Einstellungen"
}
Node {
RsID 1128
Strg "Bearbeiten"
}
Node {
RsID 1129
Strg "Toon Gruppe"
}
Node {
RsID 1130
Strg "Bearbeiten"
}
Node {
RsID 1131
Strg "Akzeptiert"
Strg "Beitragen"
Strg "Übergehe Szenen Einstellungen"
}
Node {
RsID 1132
Strg "Intensität"
Strg "Blur"
Strg "Blur Radius"
Strg "Render erste Bilder"
}
Node {
RsID 1228
Strg "Algorithmus"
Strg "Durchgänge"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Glättung"
Strg "Glanzlicht Ecke"
Strg "Schatten Ecke"
Strg "0.00"
Strg "Distanz Grenzwert"
Strg "Distanz"
Strg "Kante in Grade"
Strg "Scharfe Kanten"
Strg "Objekt Kante"
Strg "Linienbreite"
Strg "Glanzlicht grösse"
Strg "Schatten grösse"
Strg "Linieneffekt"
Strg "Toon Effekt"
Strg "Glanzlicht"
Strg "Basis"
Strg "Schatten"
Strg "Linie"
Strg "Grundlagen"
}
Node {
RsID 1230
Strg "Höhe"
Strg "Breite"
Strg "Intensität"
Strg "Schärfe    "
Strg "Algorithmus"
Strg "Farbe"
Strg "Hintergrund nimmt glanz an"
Strg "Parameter"
}
CMNU {
RsID 300
Strg "Standard Einstellungen"
Strg "Keine"
Strg "Standard Linse"
Strg "Anamorph I"
Strg "Anamorph II"
Strg "Blau Blitz"
Strg "Bug Licht"
Strg "Wüsten Sonne"
Strg "Disco Licht"
Strg "Östlicher Stern"
Strg "Explosion"
Strg "Blitz Licht"
Strg "Schimmer"
Strg "Halo Nova"
Strg "Hi-8 Video"
Strg "Heim Video"
Strg "Linsenförmig Halo"
Strg "Quasar"
Strg "Zerkratzte Linse"
Strg "Suchlicht"
Strg "Stern"
Strg "Strassenlaterne"
Strg "Sonnen Licht"
Strg "Unterwasser Licht"
Strg "Warp Blitz"
Strg "Weisse Nova"
Strg "Gelber Stern Aufgang"
Strg "Zoom Linse"
Strg ""
}
CMNU {
RsID 301
Strg ""
Strg "Keine"
Strg "Gefüllt"
Strg "Linsenförmig"
Strg ""
}
CMNU {
RsID 302
Strg ""
Strg "Keine"
Strg "Willkürlich"
Strg "30j gemustert"
Strg "Zoom Linse"
Strg "Heim Video"
Strg "Hi-8 Video"
Strg "Suche Licht"
Strg "Blitz Licht"
Strg "Anamorph I"
Strg "Anamorph II"
Strg "Kratzer"
Strg "Sternenstrahl"
Strg "Flare Horizontal"
Strg "Flare Vertikal"
Strg "HyperFlare I"
Strg ""
}
CMNU {
RsID 303
Strg ""
Strg "Keine"
Strg "Standard Linse"
Strg "Wide Winkel Linse"
Strg "Zoom Linse"
Strg "Heim Video"
Strg "Hi-8 Video"
Strg "Suche Licht"
Strg "Blitz Licht"
Strg "Anamorph I"
Strg "Anamorph II"
Strg "Sonnenuntergang"
Strg ""
}
CMNU {
RsID 1000
Strg "Linienglättung"
Strg "Keine"
Strg "Toon 1"
Strg "Toon 2"
Strg "Benutzer."
Strg ""
}
CMNU {
RsID 1001
Strg "Algorithmus"
Strg "Differenz"
Strg "Absolut"
Strg "Weiss"
Strg ""
}
CMNU {
RsID 1002
Strg "Shape"
Strg "Ellipse"
Strg "Schimmer"
Strg ""
}
COMP {
RsID 129
Strg "Tiefenschärfe"
Strg "data #1"
}
COMP {
RsID 130
Strg "Licht Konus"
Strg "data #1"
}
COMP {
RsID 131
Strg "3D Aura"
Strg "Basic"
}
COMP {
RsID 132
Strg "3D Licht Kugel"
Strg "data #1"
}
COMP {
RsID 133
Strg "Lens Flare"
Strg "data #1"
}
COMP {
RsID 134
Strg "Cross Screen"
Strg "data #1"
}
COMP {
RsID 135
Strg "Nebel"
Strg "data #1"
}
COMP {
RsID 136
Strg "Glühen"
Strg "data #1"
}
COMP {
RsID 137
Strg "Pulsar"
Strg "data #1"
}
COMP {
RsID 138
Strg "Sterne"
Strg "data #1"
}
COMP {
RsID 139
Strg "VarioCross"
Strg "data #1"
}
COMP {
RsID 140
Strg "Licht Effekte"
Strg "Basic"
}
COMP {
RsID 141
Strg "Licht Kegel"
Strg "Basic"
}
COMP {
RsID 142
Strg "Tiefenschärfe"
Strg "Basic"
}
COMP {
RsID 143
Strg "Licht Kugel"
Strg "Basic"
}
COMP {
RsID 144
Strg "Aura"
Strg "Basic"
}
COMP {
RsID 145
Strg "Lens Flare"
Strg "Basic"
}
COMP {
RsID 146
Strg "Blur"
Strg "data #1"
}
COMP {
RsID 147
Strg "Blur Objekt"
Strg "Basic"
}
COMP {
RsID 152
Strg "Licht Konus"
Strg "Volumetrics"
}
COMP {
RsID 153
Strg "3D Licht Kugel"
Strg "Volumetrics"
}
COMP {
RsID 154
Strg "3D Aura"
Strg "data #1"
}
COMP {
RsID 500
Strg "TDofTargetsPart"
Strg ""
}
COMP {
RsID 501
Strg "TTargetsControlerPart"
Strg ""
}
COMP {
RsID 1127
Strg "Toon! aufheben"
Strg "Basic"
}
COMP {
RsID 1128
Strg "Toon! part III"
Strg "COM Examples"
}
COMP {
RsID 1129
Strg "Toon! Gruppe"
Strg ""
}
COMP {
RsID 1130
Strg "Blendung"
Strg "COM Examples"
}
COMP {
RsID 1131
Strg "Blendung aufheben"
Strg "Basic"
}
COMP {
RsID 1132
Strg "Motion Blur"
Strg "Motion Blur"
}
PMap {
RsID 129
Strg ""
Strg ""
Strg ""
}
PMap {
RsID 130
Strg "Intensität"
Strg "Radius"
Strg "Gel Puffer Breite"
Strg "Schatten Puffer Breite"
Strg "Skala"
Strg "Klumpigkeit"
Strg "Turbulenz"
Strg "Verwende Gel"
Strg "Zufügen Schatten"
Strg "Animieren"
}
PMap {
RsID 131
Strg "Radius"
Strg "Intensität"
Strg "Turbulenz Skala"
Strg "Klumpigkeit"
Strg "Farbe"
Strg "Turbulenz"
Strg "Animieren"
Strg "Abschwächen"
}
PMap {
RsID 132
Strg "Intensität"
Strg "Skala"
Strg "Klumpigkeit"
Strg "Turbulenz"
Strg "Animieren"
}
PMap {
RsID 133
Strg ""
Strg ""
Strg "Lens Flare Intensität"
Strg "Lens Flare Voreinstellung"
Strg ""
Strg ""
Strg ""
}
PMap {
RsID 134
Strg "Glüh Radius"
Strg "Stern Radius"
Strg "Anzahl der Zweige"
Strg "Winkel"
Strg "Intensität"
}
PMap {
RsID 135
Strg "Erster Radius"
Strg "Zweiter Radius"
Strg "Winkel"
Strg "Intensität"
Strg "Anzahl der Zweige"
Strg "Dick (EIN/AUS)"
}
PMap {
RsID 136
Strg "Glüh Radius"
Strg "Intensität"
}
PMap {
RsID 137
Strg "Stern Dicke"
Strg "Stern grösse"
Strg "Winkel"
Strg "Intensität"
}
PMap {
RsID 138
Strg "Stern Dicke"
Strg "Stern grösse"
Strg "Winkel"
Strg "Intensität"
Strg "Anzahl der Zweige"
Strg "Beugung (EIN/AUS)"
}
PMap {
RsID 139
Strg "Stern Dicke"
Strg "Stern grösse"
Strg "Stern Winkel 1"
Strg "Stern Winkel 2"
Strg "Intensität"
Strg "Beugung (EIN/AUS)"
}
PMap {
RsID 140
Strg "Cross Screen"
Strg "Glühen"
Strg "Nebel"
Strg "Pulsar"
Strg "Sternen"
Strg "VarioCross"
Strg "Glüh Radius"
Strg "Stern Radius"
Strg "Anzahl von Zweigen"
Strg "Winkel"
Strg "Intensität"
Strg "Glüh Radius"
Strg "Intensität"
Strg "Stern Dicke"
Strg "Stern grösse"
Strg "Winkel"
Strg "Intensität"
Strg "Erster Radius"
Strg "Zweiter Radius"
Strg "Winkel"
Strg "Intensität"
Strg "Anzahl von Zweigen"
Strg "Dick (EIN/AUS)"
Strg "Stern Dicke"
Strg "Stern grösse (%) "
Strg "Winkel"
Strg "Intensität"
Strg "Anzahl von Zweigen"
Strg "Beugung (EIN/AUS)"
Strg "Stern Dicke"
Strg "Stern grösse"
Strg "Stern Winkel 1"
Strg "Stern Winkel 2"
Strg "Intensität"
Strg "Beugung (EIN/AUS)"
}
PMap {
RsID 141
Strg "Aktiviere Licht Kegel"
Strg "Intensität"
Strg "Radius"
Strg "Gel Puffer Breite"
Strg "Schatten Puffer Breite"
Strg "Skala"
Strg "Klumpigkeit"
Strg "Nebel Farbe"
Strg "Turbulenz"
Strg "Verwende Gel"
Strg "Zufügen Schatten"
Strg "Animieren"
Strg ""
Strg ""
Strg "Falloff"
}
PMap {
RsID 142
Strg "Aktivieren Tiefenschärfe"
Strg "Raytraced Tiefenschärfe"
Strg "AutoUpdate"
Strg "Fokus"
Strg "Intensität"
Strg "Qualität"
Strg "Ziele"
}
PMap {
RsID 143
Strg "Aktivieren Licht Kugel"
Strg "Turbulenz"
Strg "Animieren"
Strg "Falloff"
Strg "Radius"
Strg "Intensität"
Strg "Turbulenz Skala"
Strg "Klumpigkeit"
Strg "Falloff Qualität"
}
PMap {
RsID 144
Strg "Aktivieren"
Strg "Turbulenz"
Strg "Animieren"
Strg "Abschwächen"
Strg "Radius"
Strg "Intensität"
Strg "Turbulenz Skala"
Strg "Klumpigkeit"
Strg "Farbe"
}
PMap {
RsID 145
Strg "Haupt Einstellungen"
Strg "Halo Art"
Strg "Strahl Art"
Strg "Reflektionsart"
Strg "Strahl Farbe"
Strg "Halo Farbe"
Strg "Licht Farbe"
Strg "Haupt Einstellungen"
Strg "Haupt Einstellungen"
Strg "Haupt Einstellungen"
Strg "Haupt Einstellungen"
Strg "Helligkeit"
Strg "Seitenverhältnis"
Strg "Licht Intensität"
Strg "Licht Skala"
Strg "Halo Intensität"
Strg "Halo Skala"
Strg "Reflektion Intensität"
Strg "Reflektion Skala"
Strg "Strahl Intensität"
Strg "Strahl Skala"
Strg "Strahl Rotation"
Strg "Strahl Winkel"
Strg "Strahl Breite"
Strg "Licht Glühen"
Strg "Quell Glühen"
Strg "Inneres Glühen"
Strg "Äusserer Glühen"
Strg "Verwende Farb Ringe"
}
PMap {
RsID 146
}
PMap {
RsID 147
Strg "Aktivieren"
Strg "Dropoff Funktion"
Strg "Qualität"
Strg "Blur Intensität"
}
PMap {
RsID 152
}
PMap {
RsID 153
}
PMap {
RsID 1127
Strg "Aufheben"
Strg "Toon Effekt"
Strg "Linien-Effekt"
}
PMap {
RsID 1128
Strg "Linien-Glättung"
Strg "Objekt Ecklinien Breite"
Strg "Linien-Glättung"
Strg "Linien-Farbe"
Strg "Distanz Grenzwert"
Strg "Schatten Farbe"
Strg "Schatten grösse"
Strg "Glanzlicht grösse"
Strg "Schatten Ecklinien Breite"
Strg "Toon Effekt"
Strg "Linien-Effekt"
Strg "Distanz Linien-Breite"
Strg "Glanzlicht Breite"
Strg "Linien-Glättung Passes"
Strg "Oben Links Glättung"
Strg "Oben Links Glättung"
Strg "Oben Links Glättung"
Strg "Oben Links Glättung"
Strg "Oben Links Glättung"
Strg "Oben Links Glättung"
Strg "Oben Links Glättung"
Strg "Oben Links Glättung"
Strg "Oben Links Glättung"
Strg "Scharfe Ecklinien Breite"
Strg "Scharfe Eck-Grenzwert"
Strg "Basis Farbe"
Strg "Glanzlicht Farbe"
}
PMap {
RsID 1129
Strg "Gruppieren"
}
PMap {
RsID 1130
Strg "Shape"
Strg "Algorithmus"
Strg "Breite"
Strg "Höhe"
Strg "Intensität"
Strg "Shape"
Strg "Hintergrund nimmt glanz an"
Strg "Algorithmus"
Strg "Farbe"
}
PMap {
RsID 1131
Strg "Aufheben"
Strg "Beitragen"
Strg "Akzeptieren"
}
PMap {
RsID 1132
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Zeit"
Strg "Intensität"
Strg "Blur Radius"
Strg "Blur EIN/AUS"
Strg ""
}
TBAR {
RsID 20000
Strg "Zoom Vorschau Werkzeuge"
Strg "2D Pan"
Strg "2D Zoom"
}
TBAR {
RsID 20001
Strg "Vorschau Werkzeuge"
Strg "Focus"
}
